
- #TOONY COLORS PRO BACKFACE CULLING HOW TO#
- #TOONY COLORS PRO BACKFACE CULLING UPDATE#
- #TOONY COLORS PRO BACKFACE CULLING MANUAL#
- #TOONY COLORS PRO BACKFACE CULLING PRO#
Updated the shader only package and removed imageEffect packages. * Added Initialzation in UCTS_DoubleShadeWithFeather.cginc and UCTS_ShadingGradeMap.cginc. * Applied fix in other shaders to UCTS_Outline.cginc and UCTS_Outline_Tess.cginc. * Updated the shader only package for 2.0.9-preview * Made the tessllation shaders ready for shadowmaps. Updated the value of _UTS2VersionNumber to 2.09f in UTS2GUI.cs. * Updated version number to v.2.0.9 in *.shader and *.cginc files. * Removed unsupported post-process components from Main Camera in each scenes and Fixed links in the documentation.
#TOONY COLORS PRO BACKFACE CULLING MANUAL#
Unity-Chan Toon Shader 2.0 v.2.0.9 Manual 3 Nobuyuki Kobayashi (Unity Technologies Japan) * Updated shader files in documentation and target environment for sample scenes. Single Pass Instanced rendering (also known as Stereo Instancing), support.Read this document in other languages: 日本語版 3: 2.0.9 Release: new features added. See Unity Manual for supported platforms.
#TOONY COLORS PRO BACKFACE CULLING PRO#
#Toony colors pro backface culling manual# Introduction to Unity-Chan Toon Shader 2.Note that the UnityPackages for UTS2 extra image effects has been removed as unsupported from this release.

The Shaders in the Unit圜hanToonShader/Mobile Folder.The Shaders in the Unit圜hanToonShader/Tessellation Folder.The shaders in the Unit圜hanToonShader/Helper Folder.UTS2 Setting Menu:UTS2 Custom Inspector.1.“Basic Shader Settings” Menu for UTS2.If you want to brighten the appearance of characters in dark worlds.2.“Basic Three Colors and Control Maps Setups” Menu.Position Maps for DoubleShadeWithFeather Shaders.Shading Grade Map for ShadingGradeMap Shaders.3.“Basic Lookdevs : Shading Step and Feather Settings” Menu.【The Basics of Using the Step/Feather Sliders】.“System Shadows : Self Shadows Receiving” Items.【Adjusting the different colors of point lights :Step Offset、PointLights Hi-Cut Filter】.

#TOONY COLORS PRO BACKFACE CULLING HOW TO#
How to create a texture with alpha channel.#Toony colors pro backface culling how to#

#TOONY COLORS PRO BACKFACE CULLING UPDATE#
When updating from v.2.0.4.3p1 or earlier, update the materials by selecting each material again from within the project window after overwriting and updating the shader.In v.2.0.5 or later, you can overwrite and update only the shader.Note on upgrading to version 2.0.9 directly 3-2.I uploaded the avatar to the VRChat server, and when I saw it on the HMD, the parallax between the left and right is appear in unexpected places.3.Solution to trouble cases sent to user support.2.Tips: Minimizing light slips when using multiple real-time point lights.【4:Increasing the bias of the directional light】.【3:Make artifacts disappear by adjusting BaseColor_Step/System Shadows Level 】.1.Tips: Minimizing the artifacts that appear at the edge of each color when using system shadow.Adding Built-in Light Direction as an advanced feature.Preventing overexposure when there are multiple bright lights in a scene :SceneLights Hi-Cut Filter.Adjusting the ambient blending:Unlit Intensity.Decide the light probe’s brightness :GI Intensity.12.“Environmental Lighting Contributions Setups” Menu.11.“LightColor Contribution to Materials” Menu.10.“DX11 Phong Tessellation Settings” Menu.Moving the outline away from the camera:Offset Outline with Camera Z-axis.Tracing baked vertices normals :Baked Normal for Outline.Adjusting the strength of outlines:Outline Sampler. #Toony colors pro backface culling update#

